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Descriptions of
Tournament Formats
GOLF
GUIDELINES
AND
DESCRIPTION/EXPLANATION
OF VARIOUS TYPES OF
TOURNAMENT PLAY FORMAT
The CSGC Handicap
Chairman will post all scores to
NCGA and CSGC
Handicaps that are played in
Home
tournaments
THREE-HOLE
SKINS
SIX THREE-HOLE MATCHES
TOTAL NET SCORE ON HOLES 1-3, 4-6, 7-9, 10-12, 13-15, 16-18
TWO MAN BETTER BALL
Partners choose the better ball net score on each
hole. Normally*, the net is based on 90% of the players handicap for the
course. Players record their gross score on each hole in the regular
manner. Tournament winning teams are based on the better ball net score
of the partnership for 18 holes.
Players may select their own partner, but partners should
be matched with reasonably close handicaps, e.g., the NCGA allows a
maximum of 8 strokes difference in partner’s indexes for their official
tournaments (Ref. to the NCGA Bluebook for details, format, rules, for
official NCGA tournaments).
Players post their
individual adjusted scores as usual
* Many
clubs and the NCGA better ball tournaments use 90% of the players handicap
for the course played - the intent is to make play more even since it is a
partnership vs. individual play.
FOUR MAN BEST BALL
Same format as above
except that the "team" is four players and typically "two" best balls are
selected for tournament competition.
YELLOW
YELLOW
BALL (Colored Ball)
Score
Best Ball plus Yellow Ball. The yellow ball is passed and scored with the
lowest Index on holes 1,5,9,13and 17. Next lowest Index on holes
2,6,10,14, and 18. Next lowest Index on holes 3,7,11and 15. Highest Index
on holes 4,8,12 and 16. If a team is short a player skip that rotation and
a blind draw will replace him. Some tournaments require that the Yellow
Ball be returned to the scorer for the team to be eligible for 1st place
or to place in the tournament.
SCOTCH BALL
(Players alternate hitting each shot)
On the first hole of
scotch play, the partners select a player to tee off on all ** odd
numbered holes and the other partner then tees off on the even numbered
holes. After the tee shot there is alternate hitting of each shot until
the ball is holed
The handicap for the team, for the "scotch ball" holes, is
typically the combined handicaps of the partners divided by 4.
Partners are usually paired by selecting one player from each
of 4 handicap groups, i.e., A, B, C, & D (A is low handicap group ....D is
high handicap group)
Scores are not posted when this format is played for all or part of a
round
** See
Razzle-Dazzle format below where more than one format is used in a
tournament and special handling of team handicaps should be used for
scotch ball holes.
RAZZLE-DAZZLE
This is a combination of formats, e.g., six holes each of Better
Ball, Scotch Ball, and Scramble.
BETTER BALL HOLES: Use regular course handicap for each
player.
SCOTCH BALL RULES: Handicap determined by dividing the
total 18-hole handicap of partners by 4 and then taking a percentage of
that, e.g., 50%, for the six-scotch ball holes.
Or: NET SCORE BOTH BALLS: Use regular course handicap for each
player.
SCRAMBLE HOLES; No handicap used; total of "selected” shots for
each hole.
Partners typically
paired by selecting one player from each of 4 handicap groups, i.e.,
A, D, C, & D (A is low handicap group D is high handicap group).
Scores are not
posted when this format is played
CHA-CHA &
CHA-CHA-CHA
Cha-Cha and
Cha-Cha-Cha are variations of better/best ball with 4 players as a team.
Cha-Cha is the best ball on the first hole, with two best balls counted
for score on the second hole, and continuing to alternate through the is
holes. Cha-Cha-Cha is best ball on the first hole, two best balls on the
second hole, three on the third hole, and continuing to alternate 1, 2,
and 3 best balls through the 18 holes.
Cha-Cha results in accumulating team scores for 27 holes and Cha-Cha-Cha
results in accumulating team scores for 36 holes, A consideration as to
which format to play may be the hole numbers for the most difficult 2 or 3
holes on the course being played, e.g., if hole numbers 9 & 15 were number
1 and 2 handicap holes on the course being played and you are playing
Cha-Cha-Cha, the gross totals per team should be higher than if playing
Cha-Cha.
Players post their
individual adjusted scores as usual
POINT PAR
Point Par is regular individual medal play except that
"points" are assigned to the players net score on each hole and then
totaled to determine winners - the goal being to obtain the highest number
of points. The assignment of point values to the net score can vary as
desired, however, they should not be even on the plus and minus side since
that defeats the purpose of assigning points.
[EXAMPLE:
Eagle +6; Birdie +3; Par +1; Bogie -I; Double Bogie -2 or -3]
Players post their
individual adjusted scores as usual
SCRAMBLE [TWO-MAN OR FOURMAN]
Every player tees off
and the best shot of the (two or four) players is selected. Every player
then hits the second shot from the selected ball position, and this format
continues until the ball is holed.
Typically, each players drive must be used at least two (2) times in 18
holes.
1]
Mark the location of the selected shot Then, each team member may place
his ball within one club length of the selected shot, but no nearer the
hole. If a selected shot is played from a HAZARD, SAND TRAP, ROUGH, FIRST
CUT AROUND GREEN, ETC., again the ball may be placed within one club
length of the selected shot, no nearer the hole, and must remain in the
HAZARD, SAND TRAP, ROUGH, FIRST CUT AROUND GREEN, ETC.
2]
SAND TRAPS may be raked and the ball placed in the trap.
3] WHEN ON THE GREEN, you must
place your ball within two inches of the selected shot, no nearer the
hole. Teams are cautioned not to make tap-ins until all members have had
the opportunity to attempt the team’s original putt. Once the ball is
holed out, no further strokes count and teams should move to the next hole
even though all players may not have had an opportunity to putt.
Partners typically paired
by selecting one player from each of 4 handicap groups, i.e., A, B, C, & D
(A is low handicap group C is high handicap group)
Scores are not
posted when this format is played for all or part of a round
SQUARE BALL
4-Man Team computer seeded A, B, C, D. Score two best net balls. Count A
player’s ball
on 1,5,10 and 14 plus best net ball of team. Count B player’s ball on
2,6,11
and 15. Count C
player’s ball on 3,7,12 and 16. Count D player’s ball on 4,8,13 and 17.
Count two best balls
on 9 and 18.
SHAMBLE
4-Man
Team computer seeded A. B. C. D. Score 0ne or Two best
net balls. Use 80% of Handicap. All
players drive from tee. Select the best
drive. All players then play their own ball to finish hole.
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